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SmartHealth Lab: Internship/FBP/FMP opportunities

Internship/FBP/FMP opportunities: We are cooperating with a company inHangzhou, working on smart healthcare solutions for patient care in hospitals. One of the proposals is smart wearables for body temperature monitoring. We are also seeking for students who are interested in applications of fetus heart rate measures for pregnancy care. Part of the project or the whole project will be carried out in China. Travel and accommodation costs will be covered, with possible allowances. This project does require certain technical skills. If interested, contact j.hu@tue.nl.

6th International Workshop “Design for Social Interaction in Public Spaces” in China

Successful Sino-Dutch collaboration – the 6th and final workshop of the series was completed with beautiful results.

From Oct 26 to Nov, 36 students and 10 teachers from 4 universities (Eindhoven University of Technology (TU/e), Jiangnan University (JU), Nanjing University of the Arts (NUA), Zhejiang Gongshang University (ZJGSU) and Sanming University (SU) joined a two-week international workshop in Taicang, China, in the theme “AFFECTION”, designing for social interaction in public spaces, combining physical art forms with digital projections, using techniques and elements inspired by performance arts. In 11 extensive working days and nights, the workshop went through first hands-on lectures on performance theory and its application in design, creative programming and projection mapping, and cardboard modelling, then five design iterations that always finished with prototypes, presentations and feedback sessions. The results were five design concepts, beautifully demonstrated with working prototypes at the final exhibition that attracted visitors from Taicang and Wuxi as well as local television and newspaper.

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This was the sixth time this workshop took place. The workshop is one of the core activities supported by an agreement among TU/e DESIS Lab, Department of Industrial Design, TU/e, School of Digital Media, JU, and the Science and Education New Town, Taicang, for mutual interests in digital media, industrial design and cultural industry. Under this agreement, the Sino-Dutch Design Center for Social and Cultural Computing was established in 2012, and one of the core activities of this center was to host and support international workshops that involve the researchers, designers and students from both TU/e and JU, fostering new ideas and concepts for cultural industry especially in the area of interactive public art installations. In this agreement, six workshops were funded with a budget of 900K CNY (roughly 130K EUR), with extra matching funding from Jiangnan University.

All six workshops have taken place according to the plan, involving in total 7 universities, 80 days of activities, and roughly 300 teachers and students, in different themes such as Interactive Patina of Culture, Nature and Affection, resulting in about 50 interactive prototypes. Several prototypes were exhibited at Dutch Design Week 2014 and 2015, and the International Design Expo 2015 in Wuxi. Some of these prototypes were later implemented as permanent demonstrators in the show rooms of Jiangnan University, and one of the early prototypes (Moon rising from Sea) has been implemented in full scale as a permanent installation in the city of Taicang. These workshops also resulted in several interesting publications in the topics of design methodology, user experience and the interplay of culture, art and design. From our department, Mathias Funk, Joep Frens, Loe Feijs, Lucian Reindl, Yu Zhang and Jun Hu have joined the forces and contributed to the success.

This series of workshops has got attention and interests not only from media, but also from industry and universities for the continuation in similar configurations. As from TU/e, we are interested in the continuing such an effort in designing for social interaction in public spaces, and in understanding, analyzing and stimulating the social behavior based on the collected data. Public installations, either artistic or functional, as the designed artefacts often aim at an environment or connected spaces in which people and systems interact, being a very good research carrier for the Internet of Things as situated and large scale objects, and for studying the group user behavior and experience.

See more about these workshops at http://desis.id.tue.nl

A compilation of concept videos from these workshops on YouTube: https://www.youtube.com/watch?v=F40iJi9dJsI

International Workshop “Design for Social Interaction in Public Spaces” (Oct 2015, Taicang) – Checklist

Before you leave for China, please check this list .

Things to bring with you:

  • Passport + flight ticket
  • Laptop. bring your power, wired network and display adapters. You do NOT need a power plug adapter — Chinese sockets can usually host EU and US plugs.
  • Arduinos + sensors + actuators (as many as possible) in your check-in baggage. Do NOT put them in your cabin luggage.
  • Cardboard modeling tools in your check-in baggage. Do NOT put them in your cabin luggage. Check http://desis.id.tue.nl/tools/cardboard-modeling/ for what these tools are.
  • Share the load of the equipment (projectors, raspberry PI’s , coffee etc). You will be contacted by Mathias. If not, please contact Mathias.
  • Foreigners in the Netherlands: your residence permit. – It is your visa to travel from and back to the Netherlands.
  • By now you should have Jun Hu’s Chinese mobile number. if not, email him for the number.
  • Print out this address — this is where you should arrive and we will spend most of our time there. Just in case you are lost:
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  • Have’t print out the above address yet? print it now.
  • Google Maps (and other Google services) do not work in China. If you need Google Maps to find your way, better do your homework in the Netherlands, print out the maps and routes, or save the screen copies for your reference.

Dates:

  • You shall arrive at the workshop on Oct 25 or earlier, leave from the workshop on  Nov 7 or later.
  • The workshop is a full time activity (at least 8 hours a day), except the weekend in between.
  • Please do not try to negotiate about the arriving and leaving dates. Okay, some of you did. But she promised to sing.

Airplane ticket:

  • Please keep the boarding passes (a digital copy or a photo copy would also be okay). We need them to reimburse half of your plan ticket. No boarding passes, no reimbursement.
  • Please keep the boarding passes (a digital copy or a photo copy would also be okay). We need them to reimburse half of your plan ticket. No boarding passes, no reimbursement.
  • Important things need to be repeated for three times – past experience says that repeating twice was not enough : Please keep the boarding passes (a digital copy or a photo copy would also be okay). We need them to reimburse half of your plan ticket. No boarding passes, no reimbursement.

Travel permit

  • You need to file a travel permit at the Education before you leave for China.
  • You can get an empty from from any secretary in the department.
  • Travel purpose: TU/e DESIS Lab International Workshop in China
  • Cost Center: 510045
  • Project number: 10018770
  • Print out the travel permit, and get it signed by Jun Hu, or in Jun Hu’s absence, make a digital scan of the travel permit, send to Jun Hu for digital signature. Then print out the signed copy, bring it to the finance department.

Train

  • You might have to take the train. If you have booked the train online, you might have to retrieve the paper tickets at the train station, most likely manually at the service windows – prepare some extra time for a long queue. It might be possible to retrieve the tickets from the ticketing machines with you passport, if you have used your passport when booking – but it is unlikely according to my experience.  The paper tickets are needed for (automatic) control at the gates, not only for entering the train, but also for leaving the station at the destination. Keep the tickets during the entire journey, or you will be paying again + some fine.
  • When you are in Shanghai, unless you live in the train station, you have to prepare extra time for the traffic to the train station. Take metro whenever possible – taxis will make you nervous when stuck in the traffic.
  • The Chinese trains work differently from the Dutch ones – you need to arrive earlier at the train station for security control, for retrieving your paper tickets, for finding the right gate and platform for your train. The timetables might confuse you as well. When looking for your train, you first find out your train number, then destination and time, and finally the gate or platform number. Destination-time-platform system does not work there – you need to pay attention to the train number as well. It works more like a flight schedule.
  • But one thing is the same – trains will not wait if you arrive late.

Health

  • You might want to check with your doctor which vaccinations are needed. The destination area is south-east China, around Shanghai.
  • Do NOT drink tap water in China.

Money

  • Make sure your bank card is activated for withdrawing cash in foreign countries.
  • It would be cheaper if you withdraw cash from an ATM in China. Mastro and Mastercard work on many ATMs in China.
  • In Shanghai Pudong International Airport, before you enter the boarder, you can already find an ATM.

Call for Participation: International Workshop “Design for Social Interaction in Public Spaces”, Fall 2015

groupWe are organizing the sixth international workshop trip to China. This workshop, “Design for Social Interaction in Public Spaces” will take place during the RSDL weeks, from Oct 26 to Nov 6, 2015, in Wuxi and Taicang (cities near Shanghai), China. We will be working together which teachers and students from Chinese universities (mainly Jiangnan University, possibly Nanjing University of Arts, Guangzhou Academy of Fine Arts, Hangzhou Dianzi University etc), creating or designing public installations for social interaction, inspired by elements and techniques from performance arts. More about this workshop: http://desis.id.tue.nl/. Example program from the last workshop in May this year: http://desis.id.tue.nl/?p=1286.  Example results from the previous five workshops during last 3 years are also available on the website. Check with students who participated earlier in first 5 workshops for their experience.

IMG_20150922_153334_HDRWe will provide financial support for this trip:

1. Half of your flight ticket will be reimbursed, up to a limit of 400 EUR.
2. Accommodation (food and lodging) will be covered at the workshop (not including the trips or excursions organized by yourself).

We have ten positions. If you are interested, please send an email to Jun Hu (j DOT hu AT tue DOT nl), with few lines of text describing your motivation and your design and prototyping skills,  as soon as possible. Although we expect senior bachelor students and master students with sufficient skills, positions will be offered mainly by first-come-first-served.

People Involved (from TU/e)

  • Jun Hu is an Associate Professor in the DI group, an Adjuct Professor at the School of Digital Media, Jiangnan University and an ACM Senior Member. His current research activities are directed towards Design Research on Social Computing.
  • Joep Frens is an Assistant Professor in the DQI group. He is interested in designing for growing systems and in design in general. You might know him of the cardboard models that he makes.
  • Mathias Funk is an Assistant Professor in the DI group, focusing on remote data collection and adaptive systems, but enjoys working ‘out of control’ with technologies from sound/video processing to the web.
  • Yu Zhang, PhD candidate from the DI group, with a background in both design and art, currently working on performance theory inspired design for public art installations.

Challenge

11203688_10153340929599288_3819568270083088308_nSystem and service design is a new challenge in the field of Industrial Design. It breaks the ‘one person – one product’ dictum in favour of a system of (interactive) products consisting of many ‘nodes’. The systems under investigation are woven into the social fabric of our lives and form, more than ever before, an integral part of it. Societal relevance is not optional, but a necessity for this new field of design.

Currently, the cities around us are coming to life in the digital world. How this digital city becomes meaningful to us remains to be seen, but the first signs point towards visual solutions that augment the buildings, bridges, statues etc. in the urban environment with large projections and displays. This additional layer, a form of augmented reality, can be used as decoration, but also as public media where interesting, new forms of social interactivity can take place. The augmentation can happen on existing structures, but also can be an integrated part of design when it is on the drawing board. As a designer working in this module, you are encouraged to find new areas for designing public spaced and push the limits of the overall design challenge.

One way to approach is with interactive public art installations. The current developments in digital public arts involves a significant amount of new materials and technology, resulting in new dynamic and interactive forms that require artists and designers to construct their work from a system point of view and with a good understanding of human-system interaction and related interface technologies. Art in this context is no longer about carving stones and casting bronze; it is time to sculpture the interactive experience.

The challenge in this module is to find ways to design a physical locus of interaction, a specific, physical interface that translates the ‘digital’ action possibilities of a city to the physical realm. Inspired by the elements from performance arts, the theory of affordances (ecological perception) and phenomenology that identify that the (physical) world is a meaningful place and that focus on the lived experience we want you to focus on meaningful and rich interaction in public space. Think ‘morphing’ shape rather than changing graphics; think physical controls rather than touch screens; think specific rather than generic.

 

Stakeholders

– Center for Social and Cultural Computing, Science and Education, New Town, Taicang, China
– School of Digital Media, Jiangnan University, Wuxi. China
– DESIS Network. http://www.desis-network.org
– TU/e DESIS Lab. http://desis.id.tue.nl

 

Design for Social Interaction in Public Spaces, DB218 in China

By Fabienne van Leiden

groupIn the period of 9th to 23th of May 10 ID master students traveled to Taicang (China) to work on the two week module: Design for Social Interaction in Public Spaces (DB218). This workshop was done together with 30 Chinese students of different universities: Jiangnan University (JU) from Wuxi, Nanjijng University of Arts and Hangzhou Dianzi Univeristy. The module is one of the main activities of the Sino-Dutch Design Center for Social and Cultural Computing, which is initiated by Industrial Design TU/e, the School of Digital Media JU and the Science and Education New Town in Taicang.

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