Category Archives: News

Workshop @ Tsinghua University, Beijing, August 10-21, 2017

Workshop Planning:  Workshop @ Tsinghua University, Beijing (PDF)

We are aiming to build performative musical instruments and installations that allow for GMIS principles to be implemented in a group setting. Overall, a networked multi-instrument setting will be implemented by using OOCSI as a communication layer, and Processing clients for sensors/interactive front-ends and MIDI
translation.

The music or sound will be generated by a MIDI-capable sequencer (e.g., Logic Pro X or Ableton Live) with multi-track audio instruments, effects and audio tracks – which is connected to the OOCSI-MIDI bridge. Processing serves as the basis for implementing interactive clients that might connect to external sensors such as Arduino-connected simple sensing modalities or complex sensors
such as Kinect, Leap Motion or else.

6th International Workshop “Design for Social Interaction in Public Spaces” in China

Successful Sino-Dutch collaboration – the 6th and final workshop of the series was completed with beautiful results.

From Oct 26 to Nov, 36 students and 10 teachers from 4 universities (Eindhoven University of Technology (TU/e), Jiangnan University (JU), Nanjing University of the Arts (NUA), Zhejiang Gongshang University (ZJGSU) and Sanming University (SU) joined a two-week international workshop in Taicang, China, in the theme “AFFECTION”, designing for social interaction in public spaces, combining physical art forms with digital projections, using techniques and elements inspired by performance arts. In 11 extensive working days and nights, the workshop went through first hands-on lectures on performance theory and its application in design, creative programming and projection mapping, and cardboard modelling, then five design iterations that always finished with prototypes, presentations and feedback sessions. The results were five design concepts, beautifully demonstrated with working prototypes at the final exhibition that attracted visitors from Taicang and Wuxi as well as local television and newspaper.

group

This was the sixth time this workshop took place. The workshop is one of the core activities supported by an agreement among TU/e DESIS Lab, Department of Industrial Design, TU/e, School of Digital Media, JU, and the Science and Education New Town, Taicang, for mutual interests in digital media, industrial design and cultural industry. Under this agreement, the Sino-Dutch Design Center for Social and Cultural Computing was established in 2012, and one of the core activities of this center was to host and support international workshops that involve the researchers, designers and students from both TU/e and JU, fostering new ideas and concepts for cultural industry especially in the area of interactive public art installations. In this agreement, six workshops were funded with a budget of 900K CNY (roughly 130K EUR), with extra matching funding from Jiangnan University.

All six workshops have taken place according to the plan, involving in total 7 universities, 80 days of activities, and roughly 300 teachers and students, in different themes such as Interactive Patina of Culture, Nature and Affection, resulting in about 50 interactive prototypes. Several prototypes were exhibited at Dutch Design Week 2014 and 2015, and the International Design Expo 2015 in Wuxi. Some of these prototypes were later implemented as permanent demonstrators in the show rooms of Jiangnan University, and one of the early prototypes (Moon rising from Sea) has been implemented in full scale as a permanent installation in the city of Taicang. These workshops also resulted in several interesting publications in the topics of design methodology, user experience and the interplay of culture, art and design. From our department, Mathias Funk, Joep Frens, Loe Feijs, Lucian Reindl, Yu Zhang and Jun Hu have joined the forces and contributed to the success.

This series of workshops has got attention and interests not only from media, but also from industry and universities for the continuation in similar configurations. As from TU/e, we are interested in the continuing such an effort in designing for social interaction in public spaces, and in understanding, analyzing and stimulating the social behavior based on the collected data. Public installations, either artistic or functional, as the designed artefacts often aim at an environment or connected spaces in which people and systems interact, being a very good research carrier for the Internet of Things as situated and large scale objects, and for studying the group user behavior and experience.

See more about these workshops at http://desis.id.tue.nl

A compilation of concept videos from these workshops on YouTube: https://www.youtube.com/watch?v=F40iJi9dJsI

Call for Participation: International Workshop “Design for Social Interaction in Public Spaces”, Fall 2015

groupWe are organizing the sixth international workshop trip to China. This workshop, “Design for Social Interaction in Public Spaces” will take place during the RSDL weeks, from Oct 26 to Nov 6, 2015, in Wuxi and Taicang (cities near Shanghai), China. We will be working together which teachers and students from Chinese universities (mainly Jiangnan University, possibly Nanjing University of Arts, Guangzhou Academy of Fine Arts, Hangzhou Dianzi University etc), creating or designing public installations for social interaction, inspired by elements and techniques from performance arts. More about this workshop: http://desis.id.tue.nl/. Example program from the last workshop in May this year: http://desis.id.tue.nl/?p=1286.  Example results from the previous five workshops during last 3 years are also available on the website. Check with students who participated earlier in first 5 workshops for their experience.

IMG_20150922_153334_HDRWe will provide financial support for this trip:

1. Half of your flight ticket will be reimbursed, up to a limit of 400 EUR.
2. Accommodation (food and lodging) will be covered at the workshop (not including the trips or excursions organized by yourself).

We have ten positions. If you are interested, please send an email to Jun Hu (j DOT hu AT tue DOT nl), with few lines of text describing your motivation and your design and prototyping skills,  as soon as possible. Although we expect senior bachelor students and master students with sufficient skills, positions will be offered mainly by first-come-first-served.

People Involved (from TU/e)

  • Jun Hu is an Associate Professor in the DI group, an Adjuct Professor at the School of Digital Media, Jiangnan University and an ACM Senior Member. His current research activities are directed towards Design Research on Social Computing.
  • Joep Frens is an Assistant Professor in the DQI group. He is interested in designing for growing systems and in design in general. You might know him of the cardboard models that he makes.
  • Mathias Funk is an Assistant Professor in the DI group, focusing on remote data collection and adaptive systems, but enjoys working ‘out of control’ with technologies from sound/video processing to the web.
  • Yu Zhang, PhD candidate from the DI group, with a background in both design and art, currently working on performance theory inspired design for public art installations.

Challenge

11203688_10153340929599288_3819568270083088308_nSystem and service design is a new challenge in the field of Industrial Design. It breaks the ‘one person – one product’ dictum in favour of a system of (interactive) products consisting of many ‘nodes’. The systems under investigation are woven into the social fabric of our lives and form, more than ever before, an integral part of it. Societal relevance is not optional, but a necessity for this new field of design.

Currently, the cities around us are coming to life in the digital world. How this digital city becomes meaningful to us remains to be seen, but the first signs point towards visual solutions that augment the buildings, bridges, statues etc. in the urban environment with large projections and displays. This additional layer, a form of augmented reality, can be used as decoration, but also as public media where interesting, new forms of social interactivity can take place. The augmentation can happen on existing structures, but also can be an integrated part of design when it is on the drawing board. As a designer working in this module, you are encouraged to find new areas for designing public spaced and push the limits of the overall design challenge.

One way to approach is with interactive public art installations. The current developments in digital public arts involves a significant amount of new materials and technology, resulting in new dynamic and interactive forms that require artists and designers to construct their work from a system point of view and with a good understanding of human-system interaction and related interface technologies. Art in this context is no longer about carving stones and casting bronze; it is time to sculpture the interactive experience.

The challenge in this module is to find ways to design a physical locus of interaction, a specific, physical interface that translates the ‘digital’ action possibilities of a city to the physical realm. Inspired by the elements from performance arts, the theory of affordances (ecological perception) and phenomenology that identify that the (physical) world is a meaningful place and that focus on the lived experience we want you to focus on meaningful and rich interaction in public space. Think ‘morphing’ shape rather than changing graphics; think physical controls rather than touch screens; think specific rather than generic.

 

Stakeholders

– Center for Social and Cultural Computing, Science and Education, New Town, Taicang, China
– School of Digital Media, Jiangnan University, Wuxi. China
– DESIS Network. http://www.desis-network.org
– TU/e DESIS Lab. http://desis.id.tue.nl

 

Design for Social Interaction in Public Spaces, DB218 in China

By Fabienne van Leiden

groupIn the period of 9th to 23th of May 10 ID master students traveled to Taicang (China) to work on the two week module: Design for Social Interaction in Public Spaces (DB218). This workshop was done together with 30 Chinese students of different universities: Jiangnan University (JU) from Wuxi, Nanjijng University of Arts and Hangzhou Dianzi Univeristy. The module is one of the main activities of the Sino-Dutch Design Center for Social and Cultural Computing, which is initiated by Industrial Design TU/e, the School of Digital Media JU and the Science and Education New Town in Taicang.

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Design for Social Interaction in Public Spaces (May 2015, Taicang)

Theme: Nature

“Nature is the origin of all life and its representation manifests itself in one of history’s most traditional artistic genres: the landscape picture. In history cartography, the term Terra Incognita designates places which—according to the cartographer—have yet to be discovered but whose existence is surmised. Since the invention of photography, the new practical medium was regarded as a necessary ‘documentational device’ for explores and pioneers in the 19th century, an instrument that can realistically capture previously undiscovered exotic tracts of land. Within seconds of something being observed, it became possible to convey impressions, emotions and situations, consequently shaping information concerning foreign landscapes that was largely composed of images.”—– TERRA INCOGNITA Perception of the Landscape Today by KIT

Nature is still a mystery to us. Images serve us the rapid transference of information and messages on nature. What we can experience in the nature is the process of realizing a respect for the overpowering forces of nature. When reality is often constructed and even overly constructed, how to find possible answers to the crucial question regarding the relationship between man and his environment in the 21st century.

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You (IPoC Taicang 2014 Nov, group 7)

Victor Donker, Ola Wronska, Youhong Peng, Wentin Du, Yudan Ma

 

Drama:
Numerous inputs form who we are and what is our identity. Human personality and character is constantly influenced by external inputs such as society, living environment or trends. Trying to keep up with current world is a never ending race that requires people to change their behavior and values. Such changes form a brand new identity – a picture of who (we think) we are. We lose at the same time the sight of our “real self”.

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IPoC (Taicang, 2014 November) – Check list

Before you leave for China, please check this list .

Things to bring with you:

  • Passport + flight ticket
  • Laptop. bring your power, wired network and display adapters. You do NOT need a power plug adapter — Chinese sockets can usually host EU and US plugs.
  • Arduinos + sensors + actuators (as many as possible) in your check-in baggage.
  • Cardboard modeling tools in your check-in baggage.

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Two-week International Workshop “Interactive Patina of Culture” in China, The Third Time

Logo designed by students

From April 5 to April 21, 37 students and 8 teachers from 4 universities (Eindhoven University of Technology (TU/e), Jiangnan University (JU), Guangzhou Academy of Fine Arts (GAFA) and Hangzhou Dianzi University (HDU)) joined a two-week international workshop in Taicang, China, in the theme “interactive patina of culture”, designing for social interaction in public spaces, combining physical art forms with digital projections, using techniques and elements inspired by performance arts.

Logo designed by students

Logo designed by students

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