Category Archives: Reports

Two-week International Workshop “Interactive Patina of Culture” in China, The Third Time

Logo designed by students

From April 5 to April 21, 37 students and 8 teachers from 4 universities (Eindhoven University of Technology (TU/e), Jiangnan University (JU), Guangzhou Academy of Fine Arts (GAFA) and Hangzhou Dianzi University (HDU)) joined a two-week international workshop in Taicang, China, in the theme “interactive patina of culture”, designing for social interaction in public spaces, combining physical art forms with digital projections, using techniques and elements inspired by performance arts.

Logo designed by students

Logo designed by students

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Jing Gu: Oeco. office ecosystem

Oeco is the prototype for my final design concept of the office ecosystem. It creates a narrative in a working environment for the experience of belonging. Belonging is a kind of emotion. I choose this direction to explore because I had a vision to bring valuable emotions into physical interfaces. My challenge in this semester is to exemplify a concept starting from a fairly inexplicable psychological feeling to concrete design. The compass of the design process in the absence of a specific client.

Report describes the highlights of 8 stages in my M1.1 semester. Because of the context is difficult to reach, a framework for research is made to guide and evaluate the design decision. The framework is enriched with concepts intrigued by feedback and heuristic discussions. I interviewed the people from office working environment in China to contextualize my concept of belonging about ‘human bonding’ at that stage.

I choose to create comfort zones to engage people in public spaces for the feeling of bonding, and thus the feeling of belonging. In the vision of designing emotional experiences, I created an interactive system using projection to augment the physical spaces, which I believe made the interaction more physical.

[PDF, 1.6M]

Thom van Boheemen: Rich experience design through public installations

Public installations have the opportunity to influence many people due to their location and the vast amount of people that are exposed to them. However, due to lack of interaction these installations might waste this opportunity of creating a rich experience for the people. This paper investigates how interaction with public installations affects its users by evaluating the experience of users while interacting with a specially designed prototype.

[PDF, 260K]