The goal of this project is to create a service for artists that helps to enlarge their audience. This will be done by making it easy to explore new artists by using Explortists. Explortists are cards linked to an Augmented Reality application. The cards should make listeners more aware of the artist and stimulate sharing music. Outcomes of user-tests confirmed the willingness to explore via the cards. It also shows that using a newer technology for the applications, makes the features clear, fun and valuable. Stakeholders such as artists, record labels and venue get profit out of the concept. They can iplement personal branding and make a revenue out of using the cards.
To read more:
T. Ernest, 2019-TessErnest-Explortists, FBP Report, Department of Industrial Design, Eindhoven University of Technology, Eindhoven, 2019. FULLTEXT: PDF
From April 5 to April 21, 37 students and 8 teachers from 4 universities (Eindhoven University of Technology (TU/e), Jiangnan University (JU), Guangzhou Academy of Fine Arts (GAFA) and Hangzhou Dianzi University (HDU)) joined a two-week international workshop in Taicang, China, in the theme “interactive patina of culture”, designing for social interaction in public spaces, combining physical art forms with digital projections, using techniques and elements inspired by performance arts.
Oeco is the prototype for my final design concept of the office ecosystem. It creates a narrative in a working environment for the experience of belonging. Belonging is a kind of emotion. I choose this direction to explore because I had a vision to bring valuable emotions into physical interfaces. My challenge in this semester is to exemplify a concept starting from a fairly inexplicable psychological feeling to concrete design. The compass of the design process in the absence of a specific client.
Report describes the highlights of 8 stages in my M1.1 semester. Because of the context is difficult to reach, a framework for research is made to guide and evaluate the design decision. The framework is enriched with concepts intrigued by feedback and heuristic discussions. I interviewed the people from office working environment in China to contextualize my concept of belonging about ‘human bonding’ at that stage.
I choose to create comfort zones to engage people in public spaces for the feeling of bonding, and thus the feeling of belonging. In the vision of designing emotional experiences, I created an interactive system using projection to augment the physical spaces, which I believe made the interaction more physical.